— Lars Bergstrom, Google | Director of Engineering
— Amber Osborne, Mozilla | Senior Product Marketing Strategist
The museum-scale exhibit was built on top of Mozilla’s Hubs platform, and utilized an entirely open-source, web-based software stack including three.js/WebGL, the emerging WebXR spec, and on-demand Blender supercomputers for cloud rendering. Together, these made the gallery widely accessible via web and mobile browsers and in virtual reality, all while breaking new ground in terms of the scale and volume of content possible in social VR at the time.
Two years after launch, we undertook a full technical art optimization, implementing all we’d learned in the interceding years to double resolution and halve memory use.
The next generation of Paradowskians designed and built a new retrospective wing featuring interactive exhibits, responsive animations and in-depth technical explanations of the custom coding.
To enjoy the posters and experience our virtual gallery, visit apartposters.com.